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	<title>Moonroof Studios</title>
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	<link>http://moonroofstudios.com</link>
	<description>More fun than a barrel of rabid dingos</description>
	<lastBuildDate>Thu, 07 Jul 2011 03:18:17 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>Changes for the update</title>
		<link>http://moonroofstudios.com/changes-for-the-update/</link>
		<comments>http://moonroofstudios.com/changes-for-the-update/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 03:18:17 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonroofstudios.com/?p=70</guid>
		<description><![CDATA[It&#8217;s been a busy couple of weeks for me. I finished my job at the Air Force base. I moved from Dayton to Columbus. And, of course, I&#8217;ve been working on Dwarven Depths. (Curse you, networking!) I&#8217;m hoping it&#8217;ll be released within the next couple of weeks. I&#8217;d like to talk about the gameplay changes [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a busy couple of weeks for me. I finished my job at the Air Force base. I moved from Dayton to Columbus. And, of course, I&#8217;ve been working on Dwarven Depths. (Curse you, networking!) I&#8217;m hoping it&#8217;ll be released within the next couple of weeks. I&#8217;d like to talk about the gameplay changes for the update, specifically how I dealt with criticisms of the original.</p>
<p><em>Item management is too difficult. It&#8217;s hard to use traps in items in the middle of battle.</em></p>
<p>The Item UI has been reworked as part of a general controller rewrite. Instead of a single item displayed at the top-right, a set of four items is displayed. Instead of pressing Y, each DPad direction will use a different item in the set. The items are displayed in a cross pattern that corresponds to the appropriate DPad direction. Pressing the left or right bumper will bring up a new set of items.<br />
With these changes, items are far easier to use. You&#8217;re never more than two buttons away from using an item (and those two buttons stay consistent throughout all games). With the item icons displayed on the cross, learning which buttons go with which item is much easier.</p>
<p><em>Combat is too simplistic and slow.</em></p>
<p>There&#8217;s two valid criticisms here. The first is that swinging the sword feels sluggish. The swinging isn&#8217;t actually that sluggish, but the delay after swinging the sword is. I&#8217;ve improved this by almost removing the delay. I&#8217;ve also lowered the delay after using items, so combat should have more of a flow to it in general.<br />
The second criticism is that combat is too simplistic. Outside of any interference from traps or monsters, players just sit around and duke it out with sword swinging. There&#8217;s little to no tactical movement or defense. To address this, I&#8217;ve added dodging and rolling. By pressing the left or right triggers, a dwarf will go into a defensive manuever and be invulnerable for a short period of time. If on the ground and moving, the dwarf will quickly roll forward or backwards. An aerial dodge can also move the dwarf slightly in any direction, although a dwarf can only air dodge twice before needing to touch the ground.</p>
<p><em>The athlete is the only class worth using.</em></p>
<p>I&#8217;ve made some changes to the other classes which should make them more viable. The Warrior has had the length of his parry increased. The Theif remains invisible will rolling and dodging, making his stealth much more viable. Players can fall good distances without losing stealth and, with some skill, move upward as well. The Stone Priest&#8217;s power has been completely reworked so that he&#8217;s relevant ) He is now able to move through rocks, although he will start to suffocate if he stays in a rock without coming out for air.</p>
<p><em>Enemies are too simple and don&#8217;t offer enough challenge.</em></p>
<p>I&#8217;ve reworked each enemy so that they have &#8216;levels&#8217; (read: sprite recolors :). The familiar crabs and spiders are still present as the weakest tier of enemies. However, upgraded versions of these now chase after you and have some other nasty tricks. The highest level crab will even start digging tunnels after you. I&#8217;ve also added two new enemy types: slimes and shrooms. Slimes will shoot out different projectiles (fire, confusing gas) and shrooms will either confuse dwarves or explode. Sometimes both. I&#8217;ve increased the amount of gold for each monster so that monster hunting is a viable way to make cash. It makes the tunnels much more interesting to explore.</p>
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		<title>Dream.Build.Play</title>
		<link>http://moonroofstudios.com/dream-build-play/</link>
		<comments>http://moonroofstudios.com/dream-build-play/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 02:23:05 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonroofstudios.com/?p=63</guid>
		<description><![CDATA[I&#8217;ve entered Dwarven Depths into this year&#8217;s Dream.Build.Play contest. The contest is a showcase of the best games of the past year, so I&#8217;m crossing my fingers to see how far I&#8217;ll get :) I&#8217;ve tried to address most of the criticisms I&#8217;ve heard for the DBP version. I&#8217;ve updated the trailer to show off [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve entered Dwarven Depths into this year&#8217;s Dream.Build.Play contest. The contest is a showcase of the best games of the past year, so I&#8217;m crossing my fingers to see how far I&#8217;ll get :)</p>
<p>I&#8217;ve tried to address most of the criticisms I&#8217;ve heard for the DBP version. I&#8217;ve updated the trailer to show off some of the new stuff.<br />
<iframe width="480" height="390" src="http://www.youtube.com/embed/bkp5nvBtCR0" frameborder="0" allowfullscreen></iframe></p>
<p>Unfortunately, I wasn&#8217;t able to get quite everything I wanted done for the DBP version. I had the basics framework for networking in place but didn&#8217;t have the time to polish it up to a playable level. I also didn&#8217;t get far with the single player challenges. But the game is definitely better &#8211; it&#8217;s faster-paced, items are easier to use, and, of course, things blow up. (I&#8217;ve added a new game modifier: Exploding Crabs.) I&#8217;ll discuss the changes later on, I&#8217;m pretty beat right now. I&#8217;ve been staying up far too late lately.</p>
]]></content:encoded>
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		<title>Update Update: Explosions!</title>
		<link>http://moonroofstudios.com/update-update-explosions/</link>
		<comments>http://moonroofstudios.com/update-update-explosions/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 03:01:52 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonroofstudios.com/?p=56</guid>
		<description><![CDATA[I&#8217;ve been working hard on the update for Dwarven Depths and my website has been feeling neglected. So, over the next two weeks, I&#8217;ll be revealing some of the new features for the game. I may throw in some posts talking about the design or development of the game. I&#8217;ve also got a top-secret (and [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working hard on the update for Dwarven Depths and my website has been feeling neglected. So, over the next two weeks, I&#8217;ll be revealing some of the new features for the game. I may throw in some posts talking about the design or development of the game. I&#8217;ve also got a top-secret (and delicious) promotion planned for the update.</p>
<p>Today, I&#8217;m showing off&#8230; explosions! I&#8217;m not sure how I sold any copies of an underground mining game without any explosions. A mining game without explosions is like a beardless dwarf. It&#8217;s unsightly and slightly embarrassing. Seeking to remedy this, Dwarven Depths now has lots of things that go boom.</p>
<p>There are three main sources of explosions. Two of them are new items. Dwarves can drop bombs that will explode after a short amount of time. They can also lay a new trap, mines that explode shortly after another dwarf walks by. I&#8217;m calling the third source Rigged Rock. When the map is created, it will fill in parts of the tunnels with clusters and strings of Rigged Rock. These clusters are indistinguishable from normal dirt. Someone (or something) trying to dig through Rigged Rock will set off a chain reaction and the entire chain will explode, taking any nearby monsters or unfortunate dwarves with it. There&#8217;s only a second between a section of Rigged Rock getting &#8216;activated&#8217; and the explosion. I figured it&#8217;s a good way to keep players on their toes when they&#8217;re just digging around :)</p>
<p>One of the ideas I&#8217;m toying with right now is letting the Stone Priest see where the Rigged Rock is. He already has a substantially better power than before, so it might not be necessary. I&#8217;ll be sure to talk about the class balance changes in an upcoming post.</p>
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		<title>Dwarven Depths music</title>
		<link>http://moonroofstudios.com/dwarven-depths-music/</link>
		<comments>http://moonroofstudios.com/dwarven-depths-music/#comments</comments>
		<pubDate>Thu, 12 May 2011 03:46:53 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonroofstudios.com/?p=51</guid>
		<description><![CDATA[The awesome work of Nick Pittsinger is now available to download! Going for a run? Hitting the gym but need to get motivated? Looking for epic music to play while you do something in slow-motion? Need some sweet tunes to impress the ladies when pulling up to a nightclub? This music is appropriate for every [...]]]></description>
			<content:encoded><![CDATA[<p>The awesome work of <a href="http://www.nickpittsinger.com/">Nick Pittsinger </a> is now <a href="http://www.mediafire.com/?sl2um6ng6r32c63">available to download!</a></p>
<p>Going for a run? Hitting the gym but need to get motivated? Looking for epic music to play while you do something in slow-motion? Need some sweet tunes to impress the ladies when pulling up to a nightclub? This music is appropriate for every one of these situations.</p>
]]></content:encoded>
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		<title>Update for Dwarven Depths</title>
		<link>http://moonroofstudios.com/update-for-dwarven-depths/</link>
		<comments>http://moonroofstudios.com/update-for-dwarven-depths/#comments</comments>
		<pubDate>Tue, 10 May 2011 00:45:27 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonroofstudios.com/?p=46</guid>
		<description><![CDATA[Right after Dwarven Depths was released, I downloaded the game and started up a Coliseum game. And immediately spotted a bug. Of course. More proof that you can never do enough testing. Anyways, I&#8217;m here to announce that Dwarven Depths will be getting an brand-spankin&#8217;-new update. I&#8217;m planning on entering it into the Dream-Build-Play contest [...]]]></description>
			<content:encoded><![CDATA[<p>Right after Dwarven Depths was released, I downloaded the game and started up a Coliseum game. And immediately spotted a bug. Of course. More proof that you can never do enough testing.</p>
<p>Anyways, I&#8217;m here to announce that Dwarven Depths will be getting an brand-spankin&#8217;-new update. I&#8217;m planning on entering it into the Dream-Build-Play contest in June and I want the game to be as awesome as possible. I plan to fix whatever bugs are found and put in some more content as well. I&#8217;m thinking this game should get online multiplayer. I&#8217;m also considering a set of &#8216;challenges&#8217;, some set levels and objectives that add something to the single-player experience.</p>
<p>Do you guys have any suggestions? Gripes? Rants? Sound off in the comments.</p>
<p>Keep on digging!</p>
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		<title>How to buy and rate Dwarven Depths</title>
		<link>http://moonroofstudios.com/how-to-buy-and-rate-dwarven-depths/</link>
		<comments>http://moonroofstudios.com/how-to-buy-and-rate-dwarven-depths/#comments</comments>
		<pubDate>Mon, 09 May 2011 00:02:12 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonroofstudios.com/?p=36</guid>
		<description><![CDATA[Hello, Internet! Dwarven Depths was released a few days ago on Friday. I&#8217;ve only just now recovered from the various celebrations and congratulatory drinks :) For anyone who&#8217;s trying to figure out how to buy my game (Hi Mom!), I&#8217;m putting up this handy guide. I&#8217;m also including instructions on how to rate the game. [...]]]></description>
			<content:encoded><![CDATA[<p>Hello, Internet!</p>
<p>Dwarven Depths was released a few days ago on Friday. I&#8217;ve only just now recovered from the various celebrations and congratulatory drinks :)</p>
<p>For anyone who&#8217;s trying to figure out how to buy my game (Hi Mom!), I&#8217;m putting up this handy guide. I&#8217;m also including instructions on how to rate the game. Ratings are the lifeblood of the indie game community &#8211; a game rated 4.5 stars will sell orders of magnitude more than a game rated 3.5 stars.</p>
<p>If you already have an Xbox Live account, you can order and rate my game <a href="http://marketplace.xbox.com/en-US/Product/Dwarven-Depths/66acd000-77fe-1000-9115-d80258550852">here</a></p>
<p><img src="http://moonroofstudios.com/images/webpurchase.jpg" alt="Purchase Online" />.</p>
<p>Note that you can&#8217;t rate an unowned game online using a Silver account (the free Xbox Live account). Just a few weeks ago, someone created a program to create new Silver accounts and downvote other people&#8217;s games. Needless to say, I don&#8217;t condone this behavior &#8211; downvoting other games just to help mine &#8211; at all. If you don&#8217;t trust the Internet, you can purchase and rate Dwarven Depths through the Xbox. The old-fashioned way!</p>
<p>1) Sign in with an Xbox Live account.<br />
2) Scroll up to &#8216;Game Marketplace&#8217; and press A to select the first option, &#8216;Explore Game Content&#8217;,<br />
3) Scroll up to &#8216;Games &#038; Demos&#8217;.<br />
4) Scroll to the right twice to &#8216;Indie Games&#8217; and press A.<br />
5) Scroll down twice to &#8216;Titles A-Z&#8217;.<br />
6) Scroll to the right to &#8216;D&#8217; and press A.<br />
7) Press Up a few times to cycle to the bottom of the D list. Stop scrolling up once you hit Dwarven Depths and press A.<br />
8) Buy and / or rate the game. Yay!</p>
<p>Thanks to all for the support!</p>
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		<item>
		<title>Rockin&#8217; it old school</title>
		<link>http://moonroofstudios.com/rockin-it-old-school/</link>
		<comments>http://moonroofstudios.com/rockin-it-old-school/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 04:23:46 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonroofstudios.com/?p=29</guid>
		<description><![CDATA[You know what I miss about old video games? Cheat codes. Any old salt of a gamer knows the Konami code by heart, but cheat codes weren&#8217;t just a way to beat Contra III. They added mystery to the game. They were the fantastic, the whimsical. Big heads, alternate characters, or rocket launchers on level [...]]]></description>
			<content:encoded><![CDATA[<p>You know what I miss about old video games? Cheat codes. Any old salt of a gamer knows the Konami code by heart, but cheat codes weren&#8217;t just a way to beat Contra III. They added mystery to the game. They were the fantastic, the whimsical. Big heads, alternate characters, or rocket launchers on level two. Even a &#8216;power&#8217; cheat code (e.g., god mode or unlimited ammo) cuts a game down to its essence: fun. A challenging level becomes a playground with fewer rules and more rockets. Players become unstoppable. And when players are gods, interesting emergent gameplay can occur.</p>
<p>I&#8217;m pleased to say that cheat codes will be featured in Dwarven Depths. God mode to crab mode and everything in between. Use them during a game &#8211; maybe you&#8217;ll learn a few new curse words from your friends :)</p>
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		<title>FIRST!</title>
		<link>http://moonroofstudios.com/first/</link>
		<comments>http://moonroofstudios.com/first/#comments</comments>
		<pubDate>Tue, 05 Apr 2011 04:08:45 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://moonroofstudios.com/?p=23</guid>
		<description><![CDATA[In two weeks, I will be releasing my first game, Dwarven Depths. Yay! News and updates will be found here.]]></description>
			<content:encoded><![CDATA[<p>In two weeks, I will be releasing my first game, Dwarven Depths. Yay! News and updates will be found here.</p>
]]></content:encoded>
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