Dream.Build.Play

I’ve entered Dwarven Depths into this year’s Dream.Build.Play contest. The contest is a showcase of the best games of the past year, so I’m crossing my fingers to see how far I’ll get :)

I’ve tried to address most of the criticisms I’ve heard for the DBP version. I’ve updated the trailer to show off some of the new stuff.

Unfortunately, I wasn’t able to get quite everything I wanted done for the DBP version. I had the basics framework for networking in place but didn’t have the time to polish it up to a playable level. I also didn’t get far with the single player challenges. But the game is definitely better – it’s faster-paced, items are easier to use, and, of course, things blow up. (I’ve added a new game modifier: Exploding Crabs.) I’ll discuss the changes later on, I’m pretty beat right now. I’ve been staying up far too late lately.

One response to “Dream.Build.Play”

  1. short game reviews

    Just by looking at the trailer, this looks like a huge improvement. I like the D-pad shortcuts showing onscreen, as I often forget which direction does what (or even that the D-pad is a shortcut at all).

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