I’ve entered Dwarven Depths into this year’s Dream.Build.Play contest. The contest is a showcase of the best games of the past year, so I’m crossing my fingers to see how far I’ll get :)
I’ve tried to address most of the criticisms I’ve heard for the DBP version. I’ve updated the trailer to show off some of the new stuff.
Unfortunately, I wasn’t able to get quite everything I wanted done for the DBP version. I had the basics framework for networking in place but didn’t have the time to polish it up to a playable level. I also didn’t get far with the single player challenges. But the game is definitely better – it’s faster-paced, items are easier to use, and, of course, things blow up. (I’ve added a new game modifier: Exploding Crabs.) I’ll discuss the changes later on, I’m pretty beat right now. I’ve been staying up far too late lately.
Just by looking at the trailer, this looks like a huge improvement. I like the D-pad shortcuts showing onscreen, as I often forget which direction does what (or even that the D-pad is a shortcut at all).